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If you only need to print the value of a TwineScript variable, then you may simply include it in your normal passage text and it will be printed automatically via the naked variable markup. Examples of good uses: achievement tracking, new game+ data, playthrough statistics, etc. Macros fall into two broad categories based on the kind of arguments they accept: those that want an expressione.g., <
> and <>and those that want discrete arguments separated by whitespacee.g., < > and <>. Equivalent to wrapping the entire passage in a <> macro. Returns whether enough data has been loaded to play the track through to the end without interruption. Silently executes its contents as pure JavaScript codei.e., it performs no story or temporary variable substitution or TwineScript operator processing. They are called with no arguments, but with their this set to a template (execution) context object that contains the following data properties: String templates consist solely of a string, which may itself contain markup. See the .includesAny() method for its replacement. Creates a multiline text input block, used to modify the value of the variable with the given name. Returns a random member from the array or array-like object. Loop variables are perfect candidates for the use of temporary variablese.g.. To ensure that line-breaks end up where you want them, or not, extra care may be required. classesare instantiable objects whose own prototype is not Objecte.g., Array is a native non-generic object type. Returns a timestamp representing the last time Engine.play() was called. Story Format: SugarCube 2.35.0. Displays the loading screen until all currently registered audio tracks have either loaded to a playable state or aborted loading due to errors. Returns whether fullscreen is both supported and enabled. There are several configuration settings for saves that it would be wise for you to familiarize yourself with. Hey! postrender tasks have been deprecated and should no longer be used. The majority of newer SugarCube versions do not have any changes that would require an update. Elements that include either a data-init-passage or data-passage content attribute should not themselves contain additional elementssince such elements' contents are replaced each turn via their associated passage, any child elements would be lost. Returns the string with its first Unicode code point converted to upper case. See Engine API for more information. Request that the browser toggle fullscreen modei.e., enter or exit as appropriate. Twine2: Not special. (Help) Error: UI is not defined when trying to create a save/load button SugarCube 2 Hi, i'm pretty new to using twine / sugarcube, so i do apologise for the noob question. Non-generic object types (a.k.a. The equivalent SugarCube code works a bit differently: SugarCube does not terminate the parsing of the calling passage, so some care is required when calling <>. By default, it uses Math.random() as its source of (non-deterministic) randomness, however, when the seedable PRNG has been enabled, via State.prng.init(), it uses that (deterministic) seeded PRNG instead. See: Returns the value of the story or temporary variable by the given name. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Note: Returns the number of times that the given member was found within the array, starting the search at position. My game consists in a very simple list of choices, which at the end shows several images. Additionally. Creates a link that undoes past moments within the story history. Displays the loading screen, if necessary. ended and pause for information on somewhat similar native events. This macro has been deprecated and should no longer be used. When a new moment is created, SugarCube stores the playthrough state to session storage. Deprecated: Triggered before the rendering of the incoming passage. Should the history exceed the limit, states will be dropped from the past (oldest first). Unstows the UI bar, so that it is fully accessible again. Note: Instead, use either the built-in functions random() & randomFloat() or the State.random() method, if you need direct access to the PRNGsince it returns a call to either Math.random() or the seedable PRNG, as appropriate. Note: First, the CSS, JavaScript, and Widget sections are processed. See UIBar API for more information. This property is automatically set based on whether you're using a testing mode in a Twine compileri.e., Test mode in Twine2, Test Play From Here in Twine1, or the test mode option (-t, --test) in Tweego. Audio, image, video, and VTT passages are supported. active) and outgoing passages. Have a question about this project? This means that some code points may span multiple code unitse.g., the character is one code point, but two code units. Returns a random member from the base array. This macro is functionally identical to <>, save that it also encodes HTML special characters in the output. There are a few ways to resolve both parts. This method has been deprecated and should no longer be used. Valid values are the name of the property being animated, which causes the outgoing passage element to be removed once that transition animation is complete, or an integer delay (in milliseconds), which causes the outgoing passage element to be removed once the delay has expired. The loading process is as described in SimpleAudio.load(). Attaches fullscreen change event handlers. Shorthand for jQuery's .one() method applied to the audio element. Creates a link that navigates forward to a previously visited passage. The SugarCUBE Ultra is a higher performance replacement for the Quad. to your account, Hey! See the memorize() and recall() functions for its replacement. Shorthand for jQuery's .one() method applied to each of the audio elements. Returns whether the slot saves are available and ready. enter all those commands. SugarCube automatically stores the current playthrough state to the browser's session storage whenever a new moment is created. Alternatively, if you simply want the UI bar gone completely and permanently, either using UIBar.destroy() or the StoryInterface special passage may be a better choice. SugarCube provides a variety of functions and methods that may be used instead, and standard JavaScript functions and methods may also be used. See Also: Note: Stops playback of the track and forces it to drop any existing data. Deprecated: If its return value is truthy, the override succeeds and that value is used as the new destination of the navigation. Note: The cycling options are populated via <> and/or <>. Only useful when you have an asynchronous callback that invokes code/content that needs to access story and/or temporary variables shadowed by <>. Returns the first of the macro's ancestors that passed the test implemented by the given filter function or null, if no members pass. answered Sep 6, 2017 by greyelf (159k See Macro API for more information. To add a watch for a variable, type its name into the Add field and then either press enter/return or click the buttonn.b. Note: Opens the dialog. Be very careful with these if your audio sources are on the network, as you are forcing players to begin downloading them. Returns a reference to the current jQuery object for chaining. Tip: Note: Returns the number of times that the passage with the given title occurred within the story history. The <> macro cannot affect playlist tracks that have been copied into their respective playlistmeaning those set up via <> with its copy action or all tracks set up via, the deprecated, <>as playlist copies are solely under the control of their playlist. Selects all internal link elements within the passage element whose passages are within the in-play story historyi.e., passages the player has been to before. The nobr special tag and Config.passages.nobr setting applies the same processing to an entire passage or all passages, respectively. Replacement patterns have the format {NAME}e.g., {identity}where NAME is the name of a property within either the l10nStrings object or, in a few cases, an object supplied locally where the string is usedthese instances will be commented. SugarCube also allows the use of JavaScript generic objects, which may be better in some situations than a map: Another important difference in the way Harlowe handles its non-primitive data types like arrays, datamaps, and datasets is that they are passed by value rather than passed by reference. In general, you should not call this method directly. See State API for more information. In the above, the second (set:) macro is never run, and the $count variable remains at 0. Does not modify the original. Those that do not bundle SugarCube v2: Only the older Twine2.0 series. Tip: The argument string after converting all TwineScript syntax elements into their native JavaScript counterparts. Renders the given markup and appends it to the dialog's content area. Prior to SugarCube v2.10.0, the strings localization object was named strings. Note: Creates a single-use link that deactivates itself and replaces its link text with its contents when clicked. May be called either with a list of passages, with a list of link markup, or with a list of image markup. Events are messages that are sent (a.k.a. Deprecated: Note: Determines whether saving to disk is enabled on mobile devicesi.e., smartphones, tablets, etc. Making custom non-generic object types fully compatible requires that two methods be added to their prototype, .clone() and .toJSON(), to support cloningi.e., deep copyinginstances of the type. Thus, any groups or playlists containing the deleted track should be rebuilt. For example, if you wanted to ask the user to enter a name, your code may look like this in Harlowe: In SugarCube, you would likely want to use the <> macro instead, and pass $name in as the receiving variable: Harlowe's newer input macros, like (dropdown:) and (cycling-link:) use "bound" variables, which are similar in concept to SugarCube's receiver variables. The versions that forward to a specific passage are largely unnecessary, as you could simply use a normal link, and exist solely for compatibility with the <> macro. This temporary playthrough session is intended to prevent players from losing data. For example: See: Note: Returns whether an audio track with the given track ID exists. Those that want an expression are fairly straightforward, as you simply supply an expression. Note: See Dialog API for more information. Returns the given string with all regular expression metacharacters escaped. Allows the destination of passage navigation to be overridden. This method has been deprecated and should no longer be used. SugarCube does not trim whitespace from the contents of <>/<> macros, so that authors don't have to resort to various kludges to get whitespace where they want it. These, rare, instances are noted in the macros' documentation and shown in their examples. Fullscreen API. Note: If the full path to the contents of the archive is something like: Then the file URL to it would be (note the changed slashes): The online SugarCube install, delivered by the jsDelivr CDN, supports only versions of Twine2 2.1. If you want to set a title for display that contains code, markup, or macros, see the StoryDisplayTitle special passage. Appends the given content to the dialog's content area. See the < > macro for its replacement. Additionally, SugarCube's normal < > macro does not have an output element associated with it and is not, by default, a single-use link like its Harlowe equivalent. The load and playback states of tracks are not currently recorded within the active play session or saves. If your content consists of DOM nodes, you'll need to use the Dialog.append() method instead. Note: State.current is not a synonym for State.active. Activates the moment at the given index within the full state history and show it. Returns whether an audio group with the given group ID exists. As you are aware, all javascript Pauses playback of the selected tracks and, if they're not already in the process of loading, forces them to drop any existing data and begin loading. Returns whether any of the target WAI-ARIA-compatible clickable element(s) are disabled. Returns whether the engine is processing a turni.e., passage navigation has been triggered. Warning: Warning: Returns the last Unicode code point within the string. For example: In general, you can group expressions into categories based on what kind of value they yield and/or what side effects they cause. As with < > and <>, <> can accept link markup as its argument: SugarCube's user input macros, like <>, cannot be nested inside a <> macro, as you might do with a (prompt:) and a (set:) in Harlowe. See Fullscreen API for more information. See the .flat() method for its replacement. Load and integrate external JavaScript scripts. There are cases, however, where things get a bit more complicated, namely: instances where you need to pass the name of a variable as an argument, rather than its value, and those where you want to pass the result of an expression as argument. Returns a reference to the current AudioRunner instance for chaining. Returns the number clamped to the specified bounds. All changes within this version are breaking changes that you must address immediately. Temporary variables were added in v2.3.0. Powered by Discourse, best viewed with JavaScript enabled, Function not defined message error [SugarCube]. If no cases match and an optional <> case exists, which must be the final case, then its contents will be executed. Sets the value of the story or temporary variable by the given name. Note: Per your instructions, next is what I have: A fatal error has occurred . A data type refers to the "type" of data a variable is holding, such as a number, a string, an array, or anything else. Creates a single-use passage link that deactivates itself and all other <> links within the originating passage when activated. If constructing the file URL from a shell path, ensure that either it does not contain escapes or you properly convert them into the correct URL percent-encoded form. Returns the bottommost (least recent) moment from the full in-play history (past + future). Triggered after the rendering of the incoming passage. Returns whether the passage with the given title occurred within the story history. The Fullscreen API comes with some built-in limitations: Returns the current fullscreen element or, if fullscreen mode is not active, null. Note: Can type most content: links, markup, macros, etc. Harlowe has stricter typing than SugarCube, requiring authors to call macros like (str:) or (num:) on variables to change their type. Returns a new array consisting of the source array with all sub-array elements concatenated into it recursively up to the given depth. Next, the StoryInit special passage is processed. Strings localization object. Note: Unsupported object types, either native or custom, can be made compatible by implementing .clone() and .toJSON() methods for themsee the Non-generic object types (a.k.a. Sets the selected tracks' volume level (default: 1). Suggestions for new entries may be submitted by creating a new issue at SugarCube's source code repository. In the above example, if you save the story after reaching the passage called another passage, the $var variable will be saved in the state as 1, as you would expect. Returns the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. In versions of SugarCube v2.23.0, the debugging interface offers additional tools, namely variable watches and arbitrary history navigation. Returns the total number (count) of played turns currently in effecti.e., the number of played moments up to the present moment; future (rewound/undone) moments are not included within the total. Warning: Note: Note: Returns a pseudo-random whole number (integer) within the range of the given bounds (inclusive)i.e., [min,max]. As all special passage populated sections are updated it is recommended that UIBar.update() be used sparingly. Determines whether the story's history controls (Backward, Jump To, & Forward buttons) are enabled within the UI bar. Story variables are a part of the story history and exist for the lifetime of a playthrough session. Returns how much remains of the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. Returns whether the autosave is available and ready. Returns whether the history navigation was successful (should only fail if already at the beginning of the full history). Okay, so I'll close this. Upon a successful match, the matching case will have its contents executed. See Save API for more information. Terminates the execution of the current iteration of the current <> and begins execution of the next iteration. Dialog events allow the execution of JavaScript code at specific points during the opening and closing of dialogs. See Setting API for more information. If its return value is falsy, the override is cancelled and navigation to the original destination continues unperturbed. If you wish to use custom backgrounds, either simply colors or with images, then you should place them on the body element. Caveat for Internet Explorer: SugarCube only supports IE 9. Due to a flaw in the current release of Twine1/Twee (v1.4.2), if you rename the directory included in the archive (or simply copy its contents to your current SugarCube v2 install), then you must ensure that the file with the extension .py (the story format's custom Twine1 Header class file) within is named the same as the directoryi.e., the name of the directory and .py file must match. Meaning that when you pass a variable as an argument, its value is passed to the macro rather than its name. You signed in with another tab or window. May be called with either the link text and passage name as separate arguments, a link markup, or an image markup.