Ether Conduit [Common Talent, Intelligence] - Successful hits with your mantra inspire you, stacking up to 3 and causing your mantra to deal more damage for a set duration (+7 Carry Load, +2 Elemental Intensity), Everchanging Aegis [Rare Talent, Intelligence] - You take 20% less from attacks the same element as the last element you were hit with, but 10% more damage from attacks from different element (+7 Carry Load, +2 Elemental Intensity). (+3 Ether, +2 Passive Agility). Prerequisites: 50 Willpower, 50 Fortitude, Grasp on Reality. Grasp on Reality [Common Talent] - Damage taken from insanity is reduced. Be careful as this technique can prove lethal to the user. Prerequisites: 75 Flamecharm, Dancing Steps, The Final Act [Rare Talent, Flamecharm Exclusive] - Landing a fire mantra immediately after flourishing an opponent will cause them to explode. Jolt Cast [Common Talent, Thundercall Exclusive] - Every perfect casted thundercall mantra builds a stack of jolt cast. (+2 Ether, +7 Reservoir, +3 Health). (+1 Health), Depths Connection [Character Exclusive] - Your interaction with The Depths allows you to easily draw Ether from the surrounding air. Reduce the time it takes to get into a Parry/Block state after getting damaged by enemies. Insanity to damage formula is a curve. ( +4 Elemental Intensity). Automatically summon a fire explosion similar to Fire Repulsion. Prerequisites: Scaredy Cat, Endurance Runner, Endurance Runner [Common Talent, Agility] - Even when things look dire, you still have it in you to keep your legs moving. Bulletproof [Common Talent] - You take no armor damage from guns. Strong Stern [Rare Talent] - The duration you are dazed from wall bangs is cut in half (+3 Health, +9 Carry Load), Prerequisites: 20 Strength, 25 Fortitude, Spine Cutter [Rare Talent] - Hitting an enemy in the back after a roll cancel will initiate a second slash. You swear to serve under his will, no matter the cost. Flame Within [Common Talent] - An application of Pleeksty's concept of the inner flame, also known as the soul of man. (Mudskippers with miner helmets and pickaxes.). Encore [Charisma Exclusive, Rare Talent] - Your sing will stun opponents who are already charmed. This effect has a 60 second cooldown. (+1 Passive Agility), Lightspeed Reflexes [Rare Talent, Agility] - Feinting gives a very brief auto-parry window. (+5 Elemental Intensity, +3 Health). (+4 Ether) [Gives you a yellow halo after you hit someone else], Punishing Blow [Rare Talent] - Daze opponents when hitting them with an M1 with a heavy weapon. Made By. Windwaker [Common Talent] - Call upon a gust of wind to propel your boat even faster. (+2 Health, +1 Posture). Undying Flame [Rare Card, Flamecharm Exclusive] - Your flame can be casted in the depths. Charisma Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your charisma to its fullest. (+5 Elemental Intensity, +2 Health), Glacial Ice [Common Talent, Frostdraw Exclusive] - Your frost is now considerably more intense. Nikoxxv 30 minutes ago User blog:Nikoxxv. Frostbite [Common Talent, Frostdraw Exclusive] - Enemies no longer heal when under the effect of your chill. ( +1 Elemental Intensity, +3 Health), Master Thundercaller [Common Talent, Thundercall Exclusive] - You can now obtain 3-star Thundercaller mantras. Talent Cards or Talents are the main aspect of your character's build. Prerequisite: 40 willpower, ~15 strength, Murmur: Ardour, Padded Armor [Common Talent] - You take 5% less damage when your armor is broken. While not empty, receive 5% less damage from every source. Battle Tendency [Common Talent, Fortitude] - You can breathe more easily with +20% faster posture regen. Ice no longer affect your movement. 100 medium. These Talents are designed to make defensive gameplay easier by improving your defense, blocking, and posture. Receive a compass, displayed at the top of your screen, which point South. Obtainment: Wipe with Herbivore, Iron Gut and Termite. You gain more invincibility frames while dodging, granting you longer immunity to damage. Prerequisites: 15 Intelligence, Brewed a Potion, Subsistence [Rare Talent, Intelligence] - As a skilled apothecarian, you are more accustomed to potions and gain greater benefits from their ingestion. (+4 Ether, +7 Reservoir, +2 Health), Prerequisites: 10 Intelligence, Brewed a Potion, Exterminator [Common Talent, Intelligence] - Potions you create will have amplified negative effects when thrown. Nepotism sure does pay! (+5 Elemental Intensity, +3 Health). Million Ton Piercer [Advanced Talent] - Gain 5% extra PEN and remove the cap on your PEN. Master Frostdrawer [Frostdraw Exclusive] - You can now obtain 3-Star Leveled Frostdraw Mantras. (+5 Elemental Intensity, +3 Health), Frozone [Rare Talent, Frostdraw Exclusive] - You are no longer required to be over water to use Ice Skates. Obtained after fishing 25 times successfully. (+1 Elemental Intensity, +1 Health). Attacking will cancel the effect early. A Build is the culmination of stats, talents, weapons, and more that a character has that forms what they can do and it's play style. Blood Frenzy [Common Talent] - Your speed boost from killing is increased and duration is doubled, but will only work on players. Emergency Repairs [Common Talent] - Your repairs are more efficient when the ship is on low health. Flames of Denial - Place a kindled flame into your body. "Max ether" translates to having more than 95% ether. (+2 Elemental Intensity), Rain of Static [Common Talent, Thundercall Exclusive] - After successfully casting lightning impact, strike down countless thunder at those below. Harsh Response [Common Talent] - Enemies receive less posture back when they parry your attacks. Kick Off [Common Talent, Agility] - Your first wall jump will always send you higher than normal. Create a thick blue fog around you (simulating blindness). (+5 Elemental Intensity, +1 Health), Prerequisites: Flame Within, 30 Flamecharm, Denial Repulse [Rare Card, Flamecharm Exclusive] - You now emit a delayed burst of flames. Prerequisites: 60 Flamecharm and Agitating Spark, Pleeksty's Faith [Common Talent] - When on fire, automatically quench flames at the cost of some ether. (+3 Health, +5 Ether), Prerequisites: 15 Strength, 5 Intelligence, Ether Blade [Common Talent, Intelligence] - Draw your foes ether into your weapon when you parry ether-based attacks. Master Shadowcaster [Shadowcast Exclusive] -You can now obtain 3-Star Leveled Shadowcaster Mantras. Blood Shadow [Rare Talent] - Allies you Reinforce are drained of their HP until you are fully healed. If you. Charisma Quotes Quotes tagged as "charisma" Showing 1-30 of 217 "If soldiers are punished before they have grown attached to you, they will not prove submissive; and, unless submissive, then will be practically useless. Also grants immunity to the Flame Blind mantra. Kickstart [Common Talent, Thundercall Exclusive] - Play the resurrector. Talents) 3.2 Alley Cat (3 Talents) 3.3 Angler (3 Talents) 3.4 Assassin (1/? Warding Radiance [Rare Talent, Flamecharm Exclusive] - Every fire mantra builds up one halo stack. What are builds in Deepwoken? Hitting your opponent with the M1s 3 times will grant you a speed boost. (Cooldown of 10 seconds). Does not apply retroactively to previously modified mantras. Justicar's Renewal [Common Talent] - Hitting an opponent with your Jus Karita critical resets the cooldown. Only one of the three is required, not all three, Glass Path: Crystallization [Frostdraw Exclusive] - Your ice abilities no longer grant a slow effect or the ability to freeze and instead cause ice crystals to grow on your opponent. Prerequisites: Drank potion, 15 Fortitude and 15 Willpower, To The Finish [Rare Talent] - You take 10% less damage when below 30% health. (+9 Carry Load, +2 Passive Agility). (+3 Health). Essentially, anything in the monster category that is not a Mudskipper or Angel. Mantra names are auto formatted so that caps are forced at the start of every word and cannot be elsewhere. Deepwoken Wiki is a FANDOM Games Community. For example: Picking a mental fortress card will make you more likely to pull another mental fortress talent in your next set of talents. How much Charisma do I need Deepwoken? You will automatically gain this at Power 2 on all new slots. Safety Dance [Rare Talent] - Your base dodge frames are increased by 25%. (+3 Health, +4 Carry Load), Prerequisites: Trained Fist, Moving fortress, Fast Blade [Common Talent] - Extend the speed boost off parrying. Authority Intimidation [Common Talent, Thundercall Exclusive] - All moves that apply electricity slow the opponent more. (+1 Posture, +4 Carry Load). ( +5 Elemental Intensity, +3 Health), Expert Thundercaller [Common Talent, Thundercall Exclusive] - You can now obtain 2-star Thundercaller mantras. Strength Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your Strength to its fullest. Protagonist Syndrome [Common Talent, Dawnwalker Exclusive] - The grasp of shadow is meaningless in the face of your blinding light. If you were to catch fire while on ice, gain total immunity to the burning status effect. At around 10-20 points of Charisma, you may start getting Charisma talents. Staying at 75 charisma would enable me to go above 50 fortitude to 75 and equip the best shield in the game, so it's between those two things. Taunt - Taunt those around you, causing them unable to jump and to take more damage. (+5 Elemental Intensity), Singularity [Common Talent, Shadowcast Exclusive] - Enemies will briefly hang in place when hit by a shadow move. (+4 Elemental Intensity), Nullifying Clarity [Common Talent, Intelligence] - Deal more damage to enemies with status effects on them with your basic attacks. The Card, "Exploding Mirage Clones" will always explode with the original red flames, even if you've obtained the Azure Flames card. Certain cards that have an alternate use can be also handed out in a deck alongside your ordinary talent cards, such as Fold or Legendary Echoes. (+4 Ether, +5 Reservoir, +1 Health). 25 charisma. Intelligence is better for more ether and has a lot of good bonuses while exploring and charisma has incredible bonuses while at base and in battle. Restore 40% HP after taking lethal damage, lasts for 60 seconds until activated. Pressure Blast - Unleash a powerful pressure blast from the weight of your weapon. Hook, Line, and Sinker [Common Talent] - Once something's caught your line, it's much harder to get loose. Flame Blind - Blind anyone within a short radius who caught a glimpse of the projectile. It increases the capability and knocks down all the opponents along with the vow of Mastery to reach the destination. Buffs food of one person they choose around them as long as they are at a campfire or power 5+. Fire Blade - Slicing blades of Flame. (+3 Health, +7 Sanity), Prerequisites: Battle Tendency, 40 Willpower, Charged Return [Common Talent] - Being under an elemental status effect causes your physical attacks to do more damage. Appalling, Disgusting, Dulling, Icky, Mindbreaker, Grueling and Buckling potions now have stronger effects when thrown. The increased Ether Cost from Modified Mantras is reduced by 20% (ether cost increase for tier 1 modifications is reduced from 7% to 5.4%, for tier 2 - from 14% to 11.2%). Gain a speed boost after jumping over a wall. Bodyguard Detail [Common Talent] - If you're attacked in an allied territory, your allies will come rushing to your aid. Intelligence gives you more ether and reservoir so that's useful. (+4 Elemental Intensity, +2 Health). 30 Strength (Ash Slam, Bulldozer, Spine Cutter) 40 Fortitude (Exoskeleton, HP, Warriors Respite) 25 Agility (warding radiance, speed demon, risky moves) 2 Intelligence (celtor) 40 Willpower (Azure Flames, Blindseer, health talents) 2 Charisma (celtor) 100 Weapon (damage) 80 Flamecharm (Level 5 Mantras) Talk to Ciea which is located inside of the hive widow cave entrance. Charges can stack up to 10 times. (+4 Passive Agility), Observation [Rare Talent, Agility] Dodge frames are larger if you cancel your roll immediately. (+2 Passive Agility, +1 Elemental Intensity, +3 Health), Frozen Legs [Rare Talent, Frostdraw Exclusive] - Your slow effect prevents your opponents from rolling. Knocking enemies will replenish more of your health and posture. At 15 Charisma and beyond, you can get Charisma mantras, such as Sing or Taunt. Raging Static [Common Talent, Thundercall exclusive] - Your Jumpstart no longer gives you movement buffs, but your outgoing physical damage is increased. Glacial Coasting [Common Talent, Frostdraw Exclusive] - Sliding while Orbital Ice is active leaves trails of ice. Chronostasis [Rare Talent] - Landing an M1 puts resonance on cooldown for a short duration. (+8 Reservoir,+4 Elemental Intensity), Prerequisites: 40 Thundercall, 15 Intelligence, Quick Link [Commin Talent, Thundercall exclusive] - Landing an uppercut adds a static link to your opponent. Buffs sanity of one person they choose around them as long as they are at a campfire or power 5+. Oath: Contractor - Your heart is forever now eternally tied to Zi'eer, the 4th Prophet of the Ministry. This is a browser function, but all mainstream browsers should have it. Reality itself is malleable, pliable to your deft hands. Completing the quest will grant the talent or a free talent hand if you already have it. (+1 Elemental Intensity, +1 Health), Overwhelming Drain [Shadowcast Exclusive] If multiple enemies are hit by your Shadow Eruption, they are dazed. (+1 Health), One Handed Training [Common Priority Talent] - [Heavy Weapons] You can now wield heavy weapons one handed. Quest giver located in Lower Erisia near the glider blueprints giver. (+2 Ether, +7 Reservoir, +3 Health), Harvester [Common Talent] [Quest Talent] - Chance to receive two sets of ingredients when harvesting. Light Weapons Unbounded [Generic Talent] - You have gained the ability to surpass your limits and train your Light Weapons attribute to its fullest. Sunken Predator [Common Talent, Generic Talent] - Enemies you hit in the water or the depths have their speed buffs nullified and are slowed. A Build is the culmination of stats, talents, weapons, and more that a character has that forms what they can do and it's play style. (+1 Passive Agility), Steady Nerves [Common Talent, Agility] - You dance from toe to toe - successful dodges restore posture. Most ingredients can be found at Fort Merit. Talent Cards or Talents are the main aspect of your character's build. Multiple copies of the same talent do not stack. im pretty new to the game so can someone tell me what the fuck that much . Passively obtain the benefits of the Autodidact. (+4 Ether, +7 Reservoir), Prerequisites: 30 Intelligence, Use a Gun / Rifle. (+3 Health), Brazen Blow [Common Talent] - [Greataxes] Attacking an enemy slowed by your Greataxe grants you temporary hyperarmor (20 second cooldown). Generally dangerous to use without Pyromaniac. (+4 Ether, +3 Health), Prerequisites: 60 Charisma, Vow of Mastery, Effect: Pulls the subject to you and passes through walls, Command: Live [Advanced Talent] - Once per hour, command a servant to defy all odds and obey your command - live. Mutual Exclusive: Return to the Dark Ages, Destructive Recovery [Rare Talent] - [Heavy Weapons] Causes your enemies to regenerate significantly less posture when they parry you. All Legendary Talents have been converted to Rare Talents. Devour [Shadowcast Exclusive] Stealing enough ether to fill your bar now stores the extras in your reserves. Will you respond? However in their rage they do extra damage. Applying chill or freeze now applies ice crystals on the enemy instead. Effectively, your enemy is stripped from their shield. Prerequisites: 25 Strength, Harsh Response, Use a Greatsword. Prerequisites: 40 Charisma?, 10 Agility?, Master Thief? True Ether Bullets [Rare Talent] - [Guns] Using Ether Bullets applies elemental damage of your highest investment. Dancing Steps [Common Talent, Flamecharm Exclusive] Fire mantras now move you. Drinking a lot of potions is a prerequisite for Potion Quaffer. Prerequisites: 30 Galebreathe, 30 Agility, Stifled Jump [Rare Talent, Galebreathe Exclusive] - Enemies who jump while suffocated by you are dazed. (+1 Passive Agility, +2 Health), Uproar [Common Talent] - When struck 3 or more times within 3 seconds, go into a state of uproar where you cannot be stunned for a short duration. The speed boost is represented by a red glow around the player's eyes. (+5 Elemental Intensity). Prerequisites: 75 Flamecharm & 70 Shadowcast, Hungry Flames [Common Talent] - When you have no Ether, consume Stomach and Water to instantly cast your next fire mantra. These Talents are meant to reap the reward of your latest hunt or trick your enemies. (+10 Ether, +3 Health), PEN calculation: incoming PEN * 0.75 = reduced incoming PEN, Giantslayer [Common Talent] - Deal more damage to larger foes. Shadowcast mantras deal 20% more damage at night. (+4 Ether), Artisan Chef [Common Talent] - The food you cook now becomes Artisan food, increasing its hunger and thirst gained by +30%. Chime of Conflict [Common Talent] - Drift in and out of reality, challenging those hailing from distant lands. You heart heart with the world itself, as the Stars above watch over you. (+4 Ether, +2 Passive Agility), Master Thief [Common Talent, Agility, Charisma] - Gain more notes when mugging a player. (+4 Ether). Refunds the ether cost of a mantra proportionate to your INT. Ice Lance [2 Star Mantra] - Charge in front of you with an ice spear, dealing high damage. Prerequisites: 50 Fortitude, Knight's Rally, Spare Nails [Common Talent] - You always keep a couple spare. You just wont get the extended speed boost on monsters. Including yourself. Blinded [Common Talent] - Your vision is obscured by something. Flame Wisp - Summon a wisp which boosts HP regen and lights campfires when not healing you. Static Flash Clone [Common Talent, Thundercall Exclusive] - When using lightning clones you instead disappear leaving behind a static clone for a short duration. (+3 Elemental Intensity). (+3 Health, +2 Elemental Intensity), Prerequisites: 40 Willpower, 70 Flamecharm, Unyielding Inferno [Common Talent, Flamecharm Exclusive] - Your flames burn just as strong even in the fiercest of storms. Dodging, granting you longer immunity to damage Lightspeed Reflexes [ Rare Talent, Frostdraw ]... Of their HP until you are fully healed - damage taken from insanity is.. Category that is not a Mudskipper or Angel all moves that apply slow. Dodge frames are increased by 25 % no armor damage from Every source a red glow around the player eyes. 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